Example Usage
The following code is an example of how you would load and close player data:
local DEFAULT_DATA = { coins = 100 }
local collection = Lapis.createCollection("PlayerData", {
defaultData = DEFAULT_DATA,
-- You can use t by osyrisrblx to type check your data at runtime.
validate = t.strictInterface({ coins = t.integer }),
})
local documents = {}
local function onPlayerAdded(player: Player)
-- The second argument associates the document with the player's UserId which is useful
-- for GDPR compliance.
collection
:load(`Player{player.UserId}`, { player.UserId })
:andThen(function(document)
if player.Parent == nil then
-- The player might have left before the document finished loading.
-- The document needs to be closed because PlayerRemoving won't fire at this point.
document:close():catch(warn)
return
end
documents[player] = document
end)
:catch(function(message)
warn(`Player {player.Name}'s data failed to load: {message}`)
-- Optionally, you can kick the player when their data fails to load:
player:Kick("Data failed to load.")
end)
end
local function onPlayerRemoving(player: Player)
local document = documents[player]
-- The document won't be added to the dictionary if PlayerRemoving fires bofore it finishes loading.
if document ~= nil then
documents[player] = nil
document:close():catch(warn)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoving)
for _, player in Players:GetPlayers() do
onPlayerAdded(player)
end
info
You do not need to handle game:BindToClose
or auto saving. Lapis automatically does both of those.